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Authored by: Anonymous on Monday, July 30 2012 @ 04:31 AM EDT |
Some more info on wallhacks:
Server-side wallhack prevention can be done, but is expensive, and can't stop
players from see round corners a bit, which is still a major advantage.
That's because the server *has* to send data on everything that *might* be in
your view before the server updates things positions again. That's a lot more
than you might think.[ Reply to This | Parent | # ]
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Authored by: Anonymous on Monday, July 30 2012 @ 06:14 AM EDT |
an d whom says i wish to play multiplayer all time and dont
want cheats so i can get past harder bits or wish to have a
power trip of a single player ....[ Reply to This | Parent | # ]
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Authored by: tknarr on Monday, July 30 2012 @ 12:50 PM EDT |
There's an easy algorithm for checking LOS. It's used in the client software
and in every 3D rendering and animation program out there. How do you think
rendering software figures out which portions of which surfaces in a scene are
visible, and which are obscured by closer surfaces? The algorithm doesn't
require a video card, and since the game server has all the object information
it's got everything needed to do the calculations. Sure it's easier to do it on
the client side, but the client's under player control which means you can't
completely trust it. And DRM is known not to help, since as far as I know there
isn't a single client-side DRM system out there that's been in use more than a
few months that hasn't been broken and compromised. The fact that cheating's
still an issue is further evidence of that. If client-side code could be secured
against cheating, we wouldn't constantly see cheats for new games and new cheats
for older games coming out. We've had 30+ years of multiplayer online games, yet
as far as I know the only ones immune to cheats were the ones where all the work
was done on the server and the client wasn't responsible for any of the
calculations (VT100 terminals are notoriously lacking in CPU horsepower). This
is... not IMO mere coincidence. [ Reply to This | Parent | # ]
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