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Authored by: bilateralrope on Friday, January 04 2013 @ 02:08 PM EST |
Frankly that is an overly complicated, and thus expensive, way to kill the
second hand market. Compare it to how Steam blocks second hand sales by
requiring you to be online so Steam can check if your account is authorized to
play the game you want to play.
Steam doesn't care how you got the data for the game onto your hard drive. Only
that the data is correct. In the past I have used a pirated copy of a game to
reduce my download size from the full game to the few files that were different
between the legal and illegal versions.
Steam doesn't care how many computers you play a game on, though some games add
DRM on top of Steam which does. I've yet to see anyone defending activation
limits with anything other than 'the limit is so high you won't hit it'. A
defense that won't work with this patent, as the activation limit is 1.
Also, this method Sony has patented still relies on physical media. Which means
they won't be able to afford the discounts that Steam offers regularly*, and
Sony will have to manage a physical inventory.
I can't see this patent being put into practice.
*Discounts that I find make them blocking second hand sales acceptable.
Especially when I don't have to worry about Steam (or any other digital
retailer) running out of copies.[ Reply to This | Parent | # ]
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Authored by: Anonymous on Sunday, January 06 2013 @ 08:26 AM EST |
NO worry to me, Sony's already on my DO NOT PURCHASE [for me] LIST. [ Reply to This | Parent | # ]
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