Interesting article that provides more
insight into the
situation.
"Microsoft was wounded by the reaction to
its E3 press conference, and I think they genuinely want to
do the right
thing," said Pachter. "The 'always connected'
requirement arose from their
desire to provide instant
access to games, rapid switching between games, TV,
Skype
and Internet browsing, etc. However, to accomplish that,
they required
games to be written to the hard drive, which
prompted a need to ensure that the
same game wasn't copied
multiple times to different Xbox Ones, hence the
onerous
DRM."
Seems to me it was like what they did with
Windows 8.
They put that silly metro interface onto the desktop version
that
professionals would be trying to use to get serious
work done. These same
certainly don't want that metro
interface thrust in their face, or getting
between them and
their work. I guess what I'm saying here is there is a
pattern of behaviour on the part of Microsoft where they do
things for their
own benefit rather than think of the user.
They still haven't adjusted their
thinking from back in the
day when everybody was forced to use their products.
Forcing XBox users to be online was in the same vein -
they wanted
XBox users to take part in the rest of the
ecosystem they are trying to sell,
and that backfired. [ Reply to This | Parent | # ]
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